Soul Kin
Game Designer
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Designed and developed enemies and bosses using C# and Unity as well as implemented animations for different enemy states.
Designed 10+ levels with Unity and gameplay programming with C#, incorporating multiple puzzles in which players must use their unique abilities to help each other complete the level.
QA for each levels added to prevent game breaking or level progression issues as well as tested every player abilities interaction with setups.
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About This Game
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Soul Kin, a co-op puzzle platformer that asks two players to combine their unique skills and abilities to help each other reach the castle while navigating extreme environmental hazards.
Each character (An archer and a mage), has unique abilities.
The archer has a bow, can crouch, climb walls, and create boxes that she can resize.
The mage has a shield, can shoot lightning, move certain objects, and phase certain objects.
5 maps in which the players will discover their abilities, and progressively learn to use and master them in tandem with their partner's abilities.