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Soul Kin

Game Designer

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  • Designed and developed enemies and bosses using C# and Unity as well as implemented animations for different enemy states.

  • Designed 10+ levels with Unity and gameplay programming with C#, incorporating multiple puzzles in which players must use their unique abilities to help each other complete the level.

  • QA for each levels added to prevent game breaking or level progression issues as well as tested every player abilities interaction with setups.

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About This Game

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  • Soul Kin, a co-op puzzle platformer that asks two players to combine their unique skills and abilities to help each other reach the castle while navigating extreme environmental hazards.

  • Each character (An archer and a mage), has unique abilities.

    • The archer has a bow, can crouch, climb walls, and create boxes that she can resize.

    • The mage has a shield, can shoot lightning, move certain objects, and phase certain objects.

  • 5 maps in which the players will discover their abilities, and progressively learn to use and master them in tandem with their partner's abilities.

Soul Kin: Projects

©2017 by Fabio A Orozco. Proudly created with Wix.com

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